using UnityEngine;
using TMPro;

public class Player_UI : MonoBehaviour
{
    public Player player;
    public GameController gameController;
    public TextMeshProUGUI playerState;
    
    void Update()
    {
        playerState.text = $"NAME: BUG\r\nATK: {(int)player.Atk}\r\nSPEED: {(int)player.Speed}\r\nKILLS: {gameController.KillCount}";
    }
}
